Kuon manual pdf download






















Images Donate icon An illustration of a heart shape Donate Ellipses icon An illustration of text ellipses. FORUM 0. Media Type Media Type. Year Year. Collection Collection. Creator Creator. Language Language. The European manual can be found here. High resolution scans of all known Barcode Boy cards. Topics: Game Boy, Barcode Boy. PC game based off of the novel and anime series of the same name.

The vS patch is included to allow the game to run properly as well as the game's manual. Topics: sentou yousei yukikaze, yukikaze, battle fairy yukikaze, aquasystem, system soft, pc game, pc, japan. Topics: old computer technology, Japanese computers, computer history, X It starts with Utsuki coming back to her senses and releases Sakuya.

Utsuki begs Sakuya to get away from her, but the latter vows to find a way to save her friend. At this time, Abe No Seimei arrives. After meeting with Sakuya. Utsuki, who appeared after the battle, is unable to stop herself and drags her father's body away and pushes it into a wicker chest, herself close behind. Seimei kills the remaining twin by impaling a spike in the Mulberry Tree, the other twin being killed by Sakuya by burning the Mulberry Tree at the Shrine.

Seimei decides to destroy the chest because they are not sure what creature will emerge from it. Sakuya convinces Seimei not to kill Utsuki, stating that Utsuki haven't seen the outside world. The master exorcist reluctantly decides not to. During the credits roll, Sakuya is seen leaving the manor with Utsuki being reborn from the ritual and the summon card Saiga. In Kuon , the player moves their character by tilting the analogue stick in any direction.

The player can also make their character move faster by running; however, this drains the character's health and if executed for long it will cause a. Vertigo, which attracts any nearby enemies. The player can use meditation to restore their character's health while they are standing still , as well as use herbal medicines and holy water from the menu.

There are two types of attacks in the game: melee physical attacks and magical attacks. Melee attacks are performed with the character's weapon, be it a knife Yin phase , a fan Yang phase , or a spear Kuon phase. Magic is divided into two types—attack spells and summon—both of which are performed with magic cards. Attack spells include various fire- and ice-based spells.

Summoned beings perform a variety of tasks, from attacking creatures for you to trapping them and causing a one-hit kill. The player may also summon creatures to serve as bodyguards as well.

Utsuki - Is a young girl who is looking for her father. She and her sister venture forth through the gates of the manor, not knowing what they will find. Sakuya - Is one of Doman's followers and is a skilled fighter and trained in the arts of exorcism Onmyojitsu.

Doman Ashiya - Is the local exorcist Onmyoji of Kyoto. He is also the father of Utsuki and Sakuya's teacher. He left his daughters at home when he ordered Sakuya and his other followers to come with him to investigate the manor. In an interview featured in the game's official guidebook, with Atsushi Taniguchi producer , it was stated the following:. What was the reason behind you choosing this time period? Taniguchi: It was because it was a strange time, even for Japanese history, in which it wouldn't be strange for there to be odd creatures and beasts.

It had a unique view with regards to things like lifestyle, makeup and old court music, and charmed by their sexiness we chose the Heian era. Taniguchi: Particularly with regards to creation of the characters, I don't really have any memories of struggling with anything, but gathering material was tough. There are lots of books about it, but naturally there are no photos. But working on Kuon proved to be a good opportunity to learn about that era. Please tell us why you used this system, and why you wanted it to play out over multiple scenarios.

Taniguchi: I wanted people to enjoy the scenario and wonder what comes next, what happens. To create that situation, we decided that having multiple scearios would be most fitting, and went with that. And if so, please tell us about the experience that led you to use them as a basis. Taniguchi: They didn't actually exist. Japanese people have a dislike of the numbers four and nine, don't they? Since we were making this game as a horror game, I wanted to put one of the two in the title.

I also wanted to convey that the game was a horror game just by looking at its title, so I put it forward as a suggestion, but in terms of pronunciation you can also see that it's either "Kuon" nine malices or "kuon" eternity. Taniguchi: Humans get unsettled when unexpected things happen, don't you think?

These systems were what we thought of in order to produce that unease. We had thought of the peeking thing before TGS, so implementing it wasn't all that tough, but keeping on schedule was an issue. The members of the development team were the same, so we had no issues with creating it. While there may be people who think the controls are too tricky and can't get on with the game, I think that since the controls are used intuitively they're easy to enjoy. Taniguchi: I searched in earnest every day with the guys in charge of PR.

We were looking for illustrations that had an impact and would suggest fear, being scared, and it was Mr. Chinai's picture that had us all agreeing that "this is the one!



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