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Certain buildings have a chance of turning a normal citizen into something different. For example, a bar has a small chance of turning a citizen into a criminal while a church may produce a preacher. Also, the cities are divided into different styles: Contemplative, Romantic European. Tilted Mill Entertainment also reduced the complexity of SimCity Societies after the previous games in the series had been described as too complex by Will Wright. Complexity was reduced by removing the need to lay pipes and power grids.

The ability to fund buildings individually, building evolution, and zoning were also not featured in the game. SimCity Deluxe Edition. Furthermore, there was an awards system to give players access to new buildings and other features when they meet certain goals.

The six societal values are productivity, prosperity, creativity, spirituality, authority, and knowledge.

Prosperity -e. Money: Influence your city towards consumer culture and corporate capitalism, many venues are retail venues which gives things which make your Sims happy. Authority — e. The Man: Influence your city towards mass surveillance and brainwashing, many buildings are big and expensive but have a huge capacity, and are also more focused towards brainwashing rather than happiness. Knowledge — e. Information: Knowledge tends to give hi-tech buildings, and usually mixes with other values to get the best effects Prosperity or Authority.

Spirituality — e. God Squad: The influence of spiritually varies from a kind of rural settlement to an oriental village, always focused on spiritual happiness and leisure time Often short workweeks. The Sims 2 — The Ultimate Collection. Productivity — e. Factories: Productivity leans your city towards poverty, high crime, liquor related buildings and long workweeks in factories. Creativity — e.

Art Student: Creativity makes cities go from a bohemian-university town to a surreal theme park city, producing many high quality venues and special entertainment Sims. Prior to its release, when mentioning the depth to which the game would allow customization, a Tilted Mill Entertainment representative stated that those who were proficient in C and XML will be able to easily edit the gameplay.

It was also announced that an online exchange would be provided to allow for the exchange of buildings. There are only 3 disasters in the core game, but updates have added more disasters. Earthquake — The ground shakes, damaging buildings or even causing them to collapse. Killer Storm — Causes damage to buildings, and may also start fires due to lightning strikes. Meteor Shower — Can also been seen in the introduction video.

Damages and causes buildings to collapse. Burger Robot update — Also known as Burgerzoint Burns and causes lots to collapse. Can also be spawned via cheat code. Monster update — Also known as Ornithosaurous Wrecks. If the Destinations expansion is installed, it can also be seen in introduction video. May either demolish buildings or set them on fire.

While Simcity Societies didn't blow our minds with its simplified version of the city building simulator, it was engrossing enough to wile away the hours. So if you've been on the fence, the good times are rolling in with this deep introduction to the game.

The tutorial is a little bit patronising, but it does fill you in with anything you could want to know about building your little town into a vast metropolis. Once you pass it, you're given free IRjt reign to create somewhere wonderful to live. This is done by creating housing, jobs, places to relax, and areas that add creativity and prosperity to the town.

As these attributes grow, you're able to build more complex things, always having to balance the statistics of the town with the power that it drains from your energy sources. Once you've clocked the tutorial, the town opens up, and you'll be able to complete various tasks for trophies, and unlock more buildings to up the creativity and productivity of your town. You can also zoom into the micro level and watch your happy Sims walking around town, if you really must, but when we played, we just got the urge to smack them.

That said, there is an odd satisfaction in watching their little faces light up when you bring a big blockbuster to the cinema.



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